Impossible-Creatures Maps in the Actual Map-Pack X |
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Beschreibung |
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Minotaurus Maps These Maps were made with the idea of Labyrinths between opponents in Mind. Using traditional Labyrinths, the distance between the opponents can be made larger without increaing the overall size of the map. The pictures left show the Minotaurus I Map. While the
human user hardly finds the right way, the computer simulated creatures
find it easily. |
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AMAZON.DE (deutschsprachig)
AMAZON.COM (worldwide) |
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The Minotaurus I Map
The path is optimized in a way that all 4 Players have a long way to the
middle circle. Your creatures may finde the shortest way to the enemy base. But, will you find the shortest way to the enemy base, too? |
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The Minotaurus II Map
This is one of my favourite maps. The finger shows the location of the 4
bases. |
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The Minotaurus II Map This is P2 base with a lot of coal. |
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The Minotaurus III Map This is a Labyrinth concept, using a six-cornered labyrinth. |
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The Minotaurus IV Map This is another Labyrinth concept, using a six-cornered labyrinth.Air- and water units. |
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The Minotaurus V Map This is another Labyrinth concept, using a round labyrinth.Air- and Land units. . |
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The Minotaurus VI Map This was an experimental map, its was not really perfekt for playing. A concept study. For playing I prefer Minotaurus II even it looks not as good as this map. |
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The Minotaurus VI Map This was an experimental map, its was not really perfekt for playing. A concept study. For playing I prefer Minotaurus II even it looks not as good as this map.
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The Minotaurus Map IV In-game Screenshot. Air units ( P1) attack the computer simulated players base. In the Minotaurus Series Maps (unlike the CoOp Series Maps), the bases do not have builtin Air-Defence so strong air units will always defeat the computer simulated forces.
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The Minotaurus Map I In-game Screenshot. Air units (P1) attack the computer simulated players base (P4). P3 has already left the game. |
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The Minotaurus Map I In-game Screenshot.
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The Minotaurus Map I In-game Screenshot. |
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