Impossible-Creatures Maps in the Actual Map-Pack X |
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Beschreibung |
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The CoOp-Series of Maps Were made with the idea in Mind that there should be 2 vs. 4 Maps, to play with your friend against the Computer-Players. Actually this is only possible in "Impossible Creatures" not in "Insect Invasion". It is however possible with the new ANTS-MOD. You can play with your best friend against the 4 computer players. My recommendation is, that you give the computer-players the same army you use yourself, or even a better one.
All CoOp-Series Maps can be played
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AMAZON.DE (deutschsprachig)
AMAZON.COM (worldwide) |
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The CoOp Map I The heightfield shows the principle of the first "CoOp" Map. Two Players against 4 Computer-Players. And to say it - this is one of my favourite maps (CoOp I). |
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The CoOp Map II The second CoOp Map is built on the "Islands priciple".
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The CoOp Map II These are the two bases of the human players (P1 + P2). In the background you can see the computers Islands. This map needs water and amphibian creatures.
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The CoOp Map III CoOp Map III is based on the "Five castles Map". The two human players in the center of the map (see picture below). The 4 computer simulated opponents on the mountains around. |
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The CoOp Map III This map needs some time. However if your team-mate is a computer, it won't be a big help maybe.
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The CoOp Map IV The CoOp IV Map was based on the bigmap 1024er. the rest is as with the other CoOp-Maps However do not try this map with a PC-System below 2400 MHz. |
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The CoOp Map IV The CoOp IV Map was based on the bigmap 1024er. On this picture you can see the overall architecture. It was made using the WinRobots SME-AddOn. |
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The CoOp Map V The CoOp Map V was mostly experimental. I did not play it often. This picture shows a heightfield. |
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The CoOp Map III A "in-game Screenshot" from a IC-Online Game.with CoOp Map III.
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The CoOp Map II IN-Game Screenshot.
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The CoOp Map II This is another in-Game Screenshoot, showing some Ant-Elephants destroying the enemy bases. |
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The CoOp Map II The strategy card from the above situation. |
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The CoOp Map
I This is a in-Game Screenshot, where strong P1 + P2 forces (green + red) break through the computer-armies (blue, orang and violett).
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The CoOp Map
I This is a in-Game Screenshoot, showing fences which prevent the computer simulated forces to enter the "bridge territory".
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The CoOp Map
I This is another in-Game Screenshoot, showing the human forces entering the computer simulated opponents territory.
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The CoOp Map
I This is another in-Game Screenshoot, showing that in the CoOp Maps the Computer Enemy has strong air defences from first moment. This was done to prevent quick ending games by using heavy air-strikes. You can't defeat these anti air towers using flying intruders. |
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The CoOp Map IV This is another in-Game Screenshoot. |
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